Well, it sure has been a while since I last updated. I guess it was partially my time being completely occupied at Nova and my move back home that I forgot to update on here. I've got way too many things to say in this one post so I'm just gonna talk about some of the more important things that have happened in FFXI. I guess first off I've got two more jobs to 75, Samurai and Ninja. Samurai is a decently fun job but I really am enjoying meriting on my Ninja. I also joined Aptdestruction's Salvage group. It runs on Saturdays and Sundays and is a little bit early for me but I'm very much enjoying it. It's nice to have scheduled runs as opposed to let's go whenever because to me this gets more accomplished.I've also been working on my Goldsmithing. Got it to 48(kind of at a wall now) and I got my Shaded Specs which are awesome to look at.
I'm just trying to remember things as I go now so I think I'll do a section per job update, starting with Bard.
In a recent update SE made it to where the duration of elegy was halved on HNM's like Cerberus. Now instead of an 8 minute elegy it's only lasting 4 which kind of sucks but isn't all too bad if you have two bards. Gear wise nothing really new for my bard except for my Shadow Coat that dropped from Odin.(Best debuffing piece imo for bard and it turns me into an evil bard lol)
Next up is my Monk. I can honestly say I havn't really been doing too much on Monk now that I have Ninja for soloing except for the Divisor ring runs I do with Silvaro and Kana so we can get points for Salvage. So far out of like 12 runs we have not seen a single ??? ring.
Now for White Mage, the newest update has made this job even more fun to play with the two new job abilities Afflatus: Solace/Misery. Solace grants a stoneskin on to your cures which makes it even easier to keep people alive. Misery isn't used as often but the best thing about it is it enables you to remove multiple debuffs from your party in an aoe range. This is done in combination with the new spell Esuna. At first Esuna seemed overpowered but it turns out that you as the white mage have to have the debuff on yourself as well in order to remover it from your party. This is where the new spell sacrifice comes into play. It enables you to transfer a debuff from one of your party members on to yourself and can remove a wider range of debuffs with Solace up. Lastly are the spells Cura which is useless unless your trying to wake up your party I suppose and my personal favorite, Auspice. Auspice grants an AoE Subtle Blow like affect to your party members which is great to prevent mob TP spam. As far as gear is concerned, my White Mage was able to pick up a Cleric's belt which is just an amazing belt for everything a White Mage does and I was able to get the much coveted Roundel Earring which grants an additional 5% to cure potency and I can use it on my Red Mage too.
I guess now that I'm finally on Red Mage AF2 HAT AND DALMATICA GET!!!! It's funny how getting these two pieces of equipment has driven me to try and better my Red Mage even more. I actually started to merit more (a little over 300 merits total now) and I capped my Phalanx II merits and got Dia III unlocked. My next goal is to put my last two merits into Slow II to put it at 3 total. Also in the new update Red Mage got a new job ability Composure which increases the duration of buffs on yourself. 8-9 minute long Phalanx II, Refresh, and Haste is incredibly nice to have.
For my Black Mage, there haven't really been any changes to it. I havnt done any solo challenges recently and I didn't get any new equipment for it either. However I'm still at the top of parses of my linkshell at all highly resistant HNM's and in terms of NM's we Magic Burst I've been pulling off some 2k plus Bursts which nobody can come close to which is a good feeling especially since I don't have a Sorcerer's Ring and some of them do lol.
Now for my 3 more recently leveled jobs. Not much to say for Ranger I've used it maybe twice for zerg fights(Samurai is used more for that now). I do however scan for Sandworm and Ixion on it and have even claimed Sandworm and solo stalled it on Ranger for a few minutes. Samurai is fun in the fact that it's very demanding at times. I like how Samurais can set the pace for some fights since they are the skillchain masters. I find it to be fun for those types of fights. I was also able to snag an Ace's Helm which I know Mike is jealous of =P <3 ya man lol. I also got a very nice Velocious belt which I use for this job and many others (6 percent haste, too bad most mage jobs can't wear) :/ Lastly my Ninja. This is my fun job. I love being able to just solo things on it with Dancer sub and not have to worry. I find meriting on it to be fun too. It's nice being complimented by Bards for having fast provokes so they can keep pulling(something that peeves me whenever I have to pull on Bard when people don't voke it off me and I have to stand there waiting). I think I went crazy for my Ninja and it's gear. Before I even hit 75 I got my Ungur Boomerang, Perdu Blade, and Senjuinrikio. I also busted my butt in Sea to get pop sets for Jailer of Hope and snagged a Hope Torque for my Ninja and Ranger.
I guess that's all that's most of what's been happening to me in game for the last few months. I guess that leads me into future goals. I'm still working on my Maats cap of course. (I'll post my 2 new videos after this). Unexpected on my quest for this was getting my Summoner to 62 with very little effort in Summoner burning (being able to get 10 levels in 2 hours is incredible). I don't think I'll do the fight once I hit 66 though, because I really want to get my Summoning skill up. The job I had planned to level next was Beastmaster. Now that SE came out with this new Mog Satchel, (hello 70 and maybe 80 extra inventory slots) leveling new jobs isn't a burden on my inventory. SE also came out with the new storyline. "A crystaline Prophecy" It only took me two days to beat it and was a subpar storyline although I did enjoy the last fight due to it's challenge. With beating it I got a new body piece that has +5 STR/DEX/AGI and your able to chose from 20 stats to put onto it. I chose Crit Hit +3% and Accuracy +10 which I use to TP on my Monk and Ninja and I'm really liking it. Overall scores I put for it are...
Storyline 4/10 - Confusing story that seemed rushed but I did enjoy the ending.
Music 9/10 - There wasn't much new music but when it comes to SE there music is always incredible, especially the final battle music. I can't wait for this to come out on Itunes.
Cutscenes 6.5/10 - When I saw the first cutscene I was super psyched because it felt like a movie, I also liked the ending cutscenes because it brought some of it back. The middle though was kinda bland and were kind of boring.
Gameplay 3/10 - If it wasn't for the end fight I'd probably place this at 1/10 just for the simple fact that it wasn't challenging or fun but tedious and it felt like I was doing the prerequisites for a quest and not doing Mission quests.
Final Score: 5.5/10 It felt incredibly rushed and if it wasn't for the final fight (which I found out you don't have to buy the expansion to at least do the fight(no reward though) and the always incredible SE music, it would have been much lower. Was it worth 10 bucks? I'm still on the fence with this one just because I'm a big supporter of Final Fantasy(I guess that makes me biased to a degree) I guess it was but it felt like I was paying $10 for a new body piece. I really hope SE doesn't rush the next two mini expansions that come out because I'm really looking forward to the Shantotto one.
Whelp I'm tired and it's late so until next time Ta-Taru.
Samurai Video:
Close one lol didn't see that weaponskill animation go off lol
Ninja Video:
I did amazing, didn't get hit once. I lost first try though because I forgot tools like an idiot lol